![]() ![]() The selected model path/name will be display in green text at the bottom left of the FlightGear screen. Select your model from this list, then close the window. We stop the UFO just above this intersection and press the space key, a Select Model window will open up where the contents of the Flightgear/data/Models/ directory will be shown (or press "L" and you can go to any desired directory). Let's say we want to position the catii-iii.xml object at the end of a taxiway. Note that you should not use Google Earth to determine the correct position due to licensing problems. Once Flightgear has been started, fly with the UFO to the place you want the model to be positioned. Now start Flightgear, and choose UFO as your aircraft. Note that you should not use Google Earth to determine the correct size. If creating your own object, make sure it is the correct size! In Blender, units are meters and the Caliper script may help. To browse objects anywhere on your computer, press l when using the UFO. Flightgear/data/Scenery/Objects/w130n30/w123n37/mymodels (or directly in w123n37). Or if they are shared models which have only one fixed position, like the KSFO terminal, you can save them in the respective subdirectory of the Scenery folder, e.g. The downpoint: The directory Flightgear/data/Models/ is the place where all shared models from the FG Scenery Database are saved and as your universe of own models grows, you might confuse both.ī) You can also save your own models in an other subdirectory like Flightgear/data/mymodels (or any other name). In this example, we create a subdirectory Flightgear/data/Models/Tabu/ and save our catii-iii.xml there. Let's say you have created a CAT III marker, called catii-iii.xml. That is the standard directory where the UFO will go when you press the Space bar. Two options seem reasonable, although others are possible as well:Ī) Save it in the directory Flightgear/data/Models/. ![]() If you have created your own model you should save it in a subdirectory of your FG root folder. The FlightGear Scenery Database ( ) maintains a huge library of generic models, which will have been included in your FlightGear installation. The first thing you need is a 3d model to place in the scenery. 9 Loading the XML file as part of FlightGear scenery. ![]()
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